
Call of Duty 4 VR
Call of Duty 4 (2007) in VR, standalone on Meta Quest via WinlatorXR.
About
KisakCOD VR with a WinlatorXR XrAPI backend: Call of Duty 4: Modern Warfare (2007) in VR, standalone on a Meta Quest, with no PC and no OpenXR or SteamVR runtime.
Tested on Quest 3 with WinlatorXR cats-27 at about 45 to 72 frames per second.
Features
- Stereo rendering with head and controller tracking, paced to the headset's frame rate
- Physical weapon handling: aiming, two-hand grip, magazine reloads and belt grenades
- Menus and cinematics on a screen fixed in the room
- Campaign playable from the intro through the F.N.G. training
Manual
Installation
- Copy the archive's files into a copy of your own COD4 game folder.
- Put that folder on the headset.
- Follow
README-FIRST.txtandWINLATORXR.txtfrom the download.
Good to know
- No dedicated physical-scope panel yet.
- No manual recenter for the virtual screen.
- WinlatorXR's right-stick-click menu can switch back to a flat window.
Controller mapping
| Action | Button |
|---|---|
| Fire | Right trigger |
| Use / pick up | X |
| Reload / eject magazine | A |
| Crouch / stance | B |
| Next weapon | Y |
| Pause | Menu |
| Support grip, magazines, grenades | Left grip |
| Grenade launcher | Right grip |
| Sprint | Left stick click |
| Melee | Left trigger + left stick up |
| Night vision, airstrike, C4 | Left trigger + left stick down / left / right |
Reloading is physical: eject with A, take a fresh magazine from the off-hand hip with the left grip and release it at the magazine well. The right stick click is left free for WinlatorXR's menu.
Download
KisakCOD VR WinlatorXR beta 0.1.0-beta.1 latestv0.1.0-beta.1 · 20 Sep 2026
All releases: github.com/SgtBilko76/CallOfDuty4_VR_WinlatorXR/releases
Credits: Based on KisakCOD VR and KisakCOD. Contains no Call of Duty game data. Photo: night patrol, U.S. Army photo by Staff Sgt. Jason Bailey (public domain).